- #RPG MAKER VX ACE FAILED TO LOAD ACTOR DATA UPDATE#
- #RPG MAKER VX ACE FAILED TO LOAD ACTOR DATA WINDOWS#
It abstracts all of the details for you and provides a set of simple-to-use methods for interacting with the database.
#RPG MAKER VX ACE FAILED TO LOAD ACTOR DATA UPDATE#
And once they're gone, the damage will accelerate and become visible.This script provides a set of methods that allow you to add new objects to the database and update existing objects in database. Each HDD has a number of reserve sectors - if a sector fails for harddrive reasons, one of those reserve sectors (which is empty) is switched in as a replacement, also causing file damage.īut if that happens regularly, it means that the harddrive is in critical condition and that the reserve sectors are used up fast. Because that can be another cause an old or otherwise damaged HDD. Status - if that is below 80%, then the drive might be in critical condition and a few weeks or months before total failure. However, additionally use a drive check program to check your HDD's S.M.A.R.T. So if you have a high number of damaged files, I suggest checking for the setting of your computer.
#RPG MAKER VX ACE FAILED TO LOAD ACTOR DATA WINDOWS#
That in fact is what the "shutdown" procedure is about: to give all parts of the computer time to store the data permanently on the HDD while removing it from the memory.Īnd that is why power failures, resets or switching the computer off without shutdown may cause damage to the files: because the last changes to them might still be only in memory and not yet really transferred to the HDD.īut there are settings that affect that - for example you can set external drives to decide between speed and safety by saying they should store directly or work with cache.Īnd several so-called "windows-optimizers" also accelerate Windows by increasing cache and focusing on speed (without telling the user that this also has an increased chance of data loss if the shutdown procedure is not completed correctly. So most data (especially if a file is changed multiple times) is first kept to the cache, and only physically saved on the hard drive when the HDD controller has the time to do that. For that reason all hard drives have a cache (RAM) that is a lot faster, but as with all caches it cannot store data without power. More time than a lot of people are willing to wait. Loading and especially saving to the harddrive takes time. Not saving one sector means that the later data is lost, and that Windows has problems opening the file (because it is incomplete).Īnd now there is the cache. Because on the harddrive all data is sequential, each sector containing the info where the next sector to load is stored. Here is some background info (a bit simplified, but hopefully no techies will object to that):Ī file is damaged if it has not been completely saved to the harddrive. The frequency of failures is also dependent on what settings you choose for your windows. I hope this helps you recover most of your work! That way you can avoid having to do this more drastic "find the corruption" measure, and you will also be protected in case your hard drive burns out (which could render your projects completely unrecoverable). I have had this problem nearly ten times, and only once was the project so badly corrupted that I couldn't restore most of it using this technique.Īnd from now on, make backups of your stuff every week or so and move those backups to an external HDD or thumb drive. This way you can separate the good files from the corrupt ones and start from where you left off, minus any files that became corrupt. Delete that folder, restore the new project's version of that folder, and start copying the files one by one (or a few at a time if you're impatient) from the corrupt project and trying to reopen the program. If it doesn't, you've narrowed down the corruption.
If it works, great - you saved that entire folder. Start a new, clean project, and start copying your folders over one by one (in your new project, rename your old folder or move it somewhere else, replace it with the appropriate folder from your corrupt game, and try to reopen the program). Often it's just one file in your project that's corrupt (possibly something like a single map if you are lucky). This is pretty much what causes it (which sucks here in Florida where we have lots of lightning strikes), but most likely your work is not entirely lost.